

Pop Rockets are another specialized ammo, essentially converting the weapon into a grenade launcher. However, they don't produce enough EMP to take out Authority generators - you'll need EMP grenades to do that. These rounds are great for targeting sensitive electronics, such as those found in Sentry Bots or the energy shields carried by some enforcers. Pulse Shot is a highly specialized round fitted with a small Electro Magnetic Pulse (EMP) charge. The standard Buckshot is the cheapest and most common, ideal for taking out unarmored targets at close range - there is no better ammo for taking out mutants and charging bandits. There are three different types of ammo available for the Combat Shotgun. Swapping out magazines is much faster than loading the weapon one shell at a time. Purchase the Shotgun Extender - a box magazine with an 8-shell capacity- as soon as possible. In its standard configuration, the Combat Shotgun is fed by an internal tube magazine that must be loaded two shells at a time, making for some intense moments when you are swarmed by mutants.

However, due to the intense recoil, it's best to let the weapon settle before firing a follow-up shot. The shotgun fires automatically by simply holding down the trigger. This weapon is acquired from Rikter Outrigger as a reward for fixing the Radio Tower. The Combat Shotgun is your go-to weapon for close quarter engagements, ideal for blasting mutants and bandits alike. It is available for purchase for $250 from Coffer's "Outfitters" in Wellspring and from "Jani's Supplies" in Subway Town later on. It adds a box magazine for faster reloading.
#Rage 2 weapons upgrade
The only upgrade available for the Combat Shotgun is the Shotgun Extender. Pulse Shot: EMP-charged shotgun slugs that deal more damage to armored and robotic enemies.Pop Rockets: Explosive grenade rounds that detonate on impact.Buckshot: The standard spread-type ammunition type for the Combat Shotgun.Upon reloading the weapon the protagonist enters the shells manually, refilling two shells at a time. Unlike the Double Barrel Shotgun which fires two rounds per shot, the Combat Shotgun only fires one round per shot. This weapon is used by virtually every faction in the entire game even the Authority Shield Guards use this weapon loaded with pulse slugs. If the enemies are armored, and the shot does not kill them, it has a high chance of stunning them for several seconds, making using the shotgun a very effective way of killing heavily armored enemies quickly and efficiently. It is extremely effective when in close quarters, dealing massive damage to even the strongest enemies. The shotgun using buckshot can kill most mutants and unarmored enemies with 1-2 hits, and kill most armored enemies with 2–5 well placed shots.
